![]() Spells and „spells per day“ heavily restrict your players on what they can do and what they can't. So Roger might want a Great Sword Rating 2 with the „mighty“ quality at 2 BP Same logic as with skills, specifically for balancing reasonĪs the first point of a melee weapon is free, you don't have to buy a quality.įor a rating of 2 however you need 1 quality first as a rating 2 costs 1 BP. Start with 15 Gear BP instead of 10 Gear BP Via rifles but also via pistols (probably in his youth) and adds „Pistols“ at Rank 1Īnd invests another point into Aim so that it is now Aim 2.įor each BP spent on the Rating of the item you have to buy 1 Gear Quality first He wants to show that his character did not learn aiming alone Once he did that he can invest 1 point directly into his Aim skill. Roger wants to play a sniper, so he picks up the aim specialty „Rifles“ on Rank 1. See more swapping also explains how the char got to get good at the skill Hence, as a balancing factor, the number of speciality ranks within the same skill should be the maximum for the skill. Start with 24 BP instead of 16 BP as your chaarcter will be far more specialized than beforeĪs a speciality and a skill both cost 1 bp but a specialty being inherintly weaker (used only under certain circumstances where the skill is used always) I would only buy specialties when I plan on being advanced qualities. Instead of needing 1 skill to gain 1 Speciality you should need 1 specialty to gain 1 skill Rename Skill Qualities → Skill Specialities to reduce confusion with the other qualities This here is just a suggestion and maybe I'm overdoing it, but I think it might offer variety/balance to an already quite awesome system: ![]() I REALLY like the pip system, it covers a lot of possible settings with easy to use tags and skills!
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